MUDs & Text Games
147 sites
https://dunemud.net/
Dune MUD is a classic LP MUD that has been running since 1992, set in Frank Herbert's iconic Dune universe with 30,000+ rooms, ten guilds, opt-in PvP, and an active playerbase. The wiki-based site serves as a comprehensive hub for players, offering connection guides, client recommendations, quest information, maps, and lore about the Dune universe that inspired the game.
https://abermud.tripod.com/
A comprehensive directory of Abermud servers and related resources, compiled by smlucas, covering MUD listings, source code, add-ons, telnet clients, zones, and the history of AberMUD. It serves as a central reference point for the AberMUD community, gathering everything a player or administrator might need in one place.
https://wiki.adrift.co/Main_Page
The official wiki manual for ADRIFT 5, a toolkit for creating interactive fiction and text adventure games, covering everything from beginner setup to advanced scripting. Organized into a user guide, tutorials, and a detailed reference manual, it serves as the comprehensive documentation hub for anyone writing or playing ADRIFT-powered text adventures.
https://majik3d-legacy.org/
A legacy archive preserving the history of Majik 3D MMORPG, a volunteer-driven open-source online roleplaying game active from 1995 to 2002 that evolved from a text-based MUD through a 2D roguelike into a full 3D world. Maintained by the original developer namhas, the site hosts over 3,300 files including source code on GitHub, archived mailing lists, forums, screenshots, and design documents chronicling one of the early indie MMORPGs with player-controlled economies and ecosystems.
https://ifwizz.de/
ifwizz is a German-language interactive fiction database cataloging over 4,000 text adventure games spanning 40 years of the genre, from classics like Zork to modern parser games playable online. The site also hosts the IF Grand Prix competition for German-language text games, a forum, journal, and curated links for the interactive fiction community.
http://lpmuds.net/lpmud_faq.html
LPMuds.net hosts a comprehensive FAQ resource for LPMud, the influential text-based multiplayer game server platform, preserving Descartes's classic FAQ originally authored by George Reese in 1994. Visitors will find detailed information about LPC programming, MUD drivers, mailing lists, and the history of the LPMud ecosystem, making it an essential reference for MUD administrators and players alike.
https://eblong.com/zarf/glulx
Zarf's Glulx project page is the official home of the Glulx 32-bit virtual machine, a powerful successor to the classic Z-machine designed for Interactive Fiction. It hosts the full VM specification, source code and binaries for the Glulxe interpreter, and links to tools like Quixe (a JavaScript-based browser interpreter) and Lectrote, making it an essential hub for IF developers and enthusiasts.
http://df.lth.se/~mol/if.html
Magnus has built a personal hub dedicated to interactive fiction, covering its literary merits, his own four published text adventure games, and resources for aspiring IF authors including Inform and TADS. The site also features criticism and analysis of notable IF works like Andrew Plotkin's 'So Far' and 'Dreamhold,' making it a thoughtful companion for both players and creators.
https://skotos.net/articles/show-column.phtml%3Fcolname=playing.html
Skotos Tech was a pioneering online game company that published articles and columns about text-based and browser multiplayer games. The site hosted a collection of game design writings and hosted several MUD and online RPG titles in the early 2000s.
https://mail.dworkin.nl/pipermail/mud-dev-archive
A comprehensive mailing list archive for mud-dev, a long-running discussion community dedicated to MUD and online game development, spanning from 1996 through 2006. Developers and designers of text-based and early online games exchanged technical and design ideas here, making this archive a rich historical record of MUD development discourse.