MUDs & Text Games
147 sites
https://theuw.net/
The Underworld is a long-running MUD established in 1988, offering 15,000 rooms across 120 zones, 8 character classes, 10 races, and 65 mortal levels with an optional player-killer dimension. Features like automated auctions, clan systems, remort options, and a Java telnet client make this one of the more feature-rich classic MUD experiences still online.
https://mud.co.uk/richard/incarns.htm
Richard A. Bartle, co-creator of the original MUD, documents every production incarnation of MUD from its 1978 origins at Essex University through its many commercial and hobbyist deployments across decades. A fascinating primary-source history listing dates, hosts, version numbers, nicknames, and detailed notes about each iteration straight from the man who built it.
https://dunemud.net/
Dune MUD is a classic LP MUD that has been running since 1992, set in Frank Herbert's iconic Dune universe with 30,000+ rooms, ten guilds, opt-in PvP, and an active playerbase. The wiki-based site serves as a comprehensive hub for players, offering connection guides, client recommendations, quest information, maps, and lore about the Dune universe that inspired the game.
https://fataldimensions.nl/
Fatal Dimensions is a fantasy-oriented MUD (Multi-User Dungeon) with custom-built areas ranging from Sherwood Forest to Gulliver's Travels, offering players hack-and-slash combat as well as rich interactive environments. The site serves as the official homepage for the game, featuring news updates, player information, a forum, and links to sister MUDs.
https://ifwizz.de/
ifwizz is a German-language interactive fiction database cataloging over 4,000 text adventure games spanning 40 years of the genre, from classics like Zork to modern parser games playable online. The site also hosts the IF Grand Prix competition for German-language text games, a forum, journal, and curated links for the interactive fiction community.
http://moo.mud.org/moo-faq
Maintained by Ken Fox, this comprehensive FAQ covers everything needed to run and program a MOO (Multi-user Object Oriented) server, from server setup and LambdaMOO source locations to database programming and client recommendations. It serves as an essential reference for anyone building or administering their own MOO environment, with detailed technical answers about security, compilation issues, and core database management.
http://jedimud.net/
JediMUD is a classic text-based multiplayer RPG (MUD) offering adventure, PvE, PvP, quests, and a persistent world accessible via telnet or dedicated MUD clients. The site provides connection instructions, a new player guide, server status, and links to a community wiki and Discord for this long-running online game.
https://mail.dworkin.nl/pipermail/mud-dev-archive
A comprehensive mailing list archive for mud-dev, a long-running discussion community dedicated to MUD and online game development, spanning from 1996 through 2006. Developers and designers of text-based and early online games exchanged technical and design ideas here, making this archive a rich historical record of MUD development discourse.
https://tempusmud.com/
TempusMUD is an active text-based multiplayer adventure set in a time-traveling world where fantasy mages, divine disciples, and cyberpunk technologists collide across timelines. Players can jump in via a web client or dedicated MUD client, and the site posts regular update logs showing the game is still actively developed.
http://pr-if.org/doc/play-if-card
The People's Republic of Interactive Fiction offers a beginner's guide to interactive fiction distilled onto a single postcard, written by Andrew Plotkin and designed by Lea Albaugh for newcomers sitting down in front of an IF game for the very first time. Available in multiple formats including PDF, PNG, SVG, and HTML, plus translations in French, Russian, Spanish, German, and Italian, this handy reference card conveys the essential command patterns without overwhelming beginners.