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MUDs & Text Games

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Announcing: Swords of Freeport – Elissa Black
https://elissablack.com/swords-of-freeport
Elissa Black, a writer and game developer, announces Swords of Freeport, a text-mode ANSI-colour multiplayer game for Linux and Mac inspired by classic BBS Door games and MUDs like Legend of the Red Dragon. The post dives into her nostalgic love of once-a-day text RPGs from the 90s and details her development progress toward an MVP release on Itch.io.
Blog 2026-03-13
New Moon MUD Home Page
http://newmoonmud.org/
New Moon is a long-running LPMud set in a medieval fantasy world, accessible via telnet at newmoonmud.org:7680 and welcoming to newcomers with guides, FAQs, maps, and client download recommendations. The site serves as the official hub for players and creators alike, featuring a beginner's guide, help pages, staff directory, and a gallery of citizen portraits.
Fan Site 2026-03-13
Welcome to the Two Towers Mud! - T2T
https://t2tmud.org/
The Two Towers MUD is a free text-based multiplayer roleplaying game set in Tolkien's Middle-earth, established in 1994 and featuring over 100,000 rooms spanning from Mithlond to Mordor. Players can join guilds, complete hundreds of quests, siege enemy lands, and choose sides in the War of the Ring in this richly developed online world.
Fan Site 2026-03-13
IgorMUD Web Page (telnet igormud.org)
http://igormud.org/
IgorMUD (also known as Pussgurkabunnyluvmud) is the official web portal for a telnet-accessible MUD, offering players and wizards guides to guilds, areas, monsters, and the game's history. The site includes sections for both players and builders, covering the approval process, design guides, programming tools, and community boards.
Fan Site 2026-03-13
http://martin-oehm.de/deform
Martin Oehm's deform project is a German translation of the Inform 6 library, allowing developers to write text adventures in the German language using Z-Code and Glulx formats. The site provides the library download, several commented example adventures, and documentation on how deform differs from the official Inform library.
Resource 2026-03-13
MCP Support for TinyFugue
http://ben.com/MOO/tf-mcp.html
A technical resource page dedicated to MCP (MUD Client Protocol) support for TinyFugue, a popular MUD client, featuring custom macros for local editing and protocol implementation. The author rewrote MCP 2.1 support from scratch to handle arbitrary keyword/value pairs and background editing under X Windows, filling a significant gap in the existing TF macro ecosystem.
Resource 2026-03-13
MUDhalla
https://mudhalla.net/
MUDhalla is a dedicated resource for multiplayer text adventure games, offering a MUD list and setup guides to help newcomers start playing within minutes. The site recommends the TinTin++ and WinTin++ clients and even includes accessibility guidance for screen reader users, making it a welcoming entry point into the MUD hobby.
Resource 2026-03-11
The Mud Connector | TMC Mudlist, Muds, Text-Games and Reviews
http://mudconnect.com/
The MUD Connector has been the premier hub for discovering free text-based multiplayer games since 1995, maintaining a searchable list of over 700 active MUDs across dozens of categories. Visitors can browse by genre, read community reviews, explore beginner guides, and submit or update their own MUD listings.
Directory 2026-03-17
Discworld MUD - Languages in MUDs
http://discworld.imaginary.com/lpc/about/articles/languages_in_muds.html
An in-depth article from the Discworld MUD site exploring how to implement languages for different ethnic groups in MUD game design, covering both the benefits for player immersion and the practical challenges of implementation. Written by a creator for the long-running Discworld MUD, it discusses various technical methods for language transformation and the balance between realism and playability.
Resource 2026-03-13
> the mud coders guild
https://mudcoders.com/
The MUD Coders Guild is a long-form blog and community hub dedicated to the design, development, and history of MUDs (Multi-User Dungeons) and text-based games. Articles cover everything from game design philosophy and system architecture to technical topics like building Entity-Component-System frameworks in Elixir and Dockerizing MUD servers.
Blog 2026-03-13