MUDs & Text Games
147 sites
https://aarchonmud.com/arc
Aarchon MUD is a long-running fantasy text-based multiplayer game featuring 16 classes, over 60 races, and nearly 10,000 rooms to explore across 85 unique zones. Players can join clans, craft gear, brew potions, compete on leaderboards, and tackle quests in a richly detailed world maintained by an active development team.
https://mud-dev.zer7.com/
An archived collection of the MUD-Dev mailing list spanning from 1996 to 2010, preserving developer discussions about MUD design, game mechanics, roleplaying systems, and programming. A valuable historical record for anyone interested in the early evolution of online multiplayer game development and the technical debates that shaped the genre.
https://virtualnet.at/txa/index.htm
Viktor Krammer's TxA Text Adventure System is a development environment for creating text adventures on MS-DOS, Windows, and Linux, complete with a two-level parser supporting synonyms and optional words. The site includes documentation, a quick-start guide, downloadable games, and a sample excerpt from an original text adventure called 'The Blue Stone'.
http://textfire.de/
Textfire.de is a German-language magazine and resource hub dedicated to text adventure games, encouraging enthusiasts to write and share their own interactive fiction. It features articles for authors, programming examples, reviews of existing works, and even hosts a competitive Grand Prix tournament for text adventure creators.
https://mail.dworkin.nl/pipermail/mud-dev-archive
A comprehensive mailing list archive for mud-dev, a long-running discussion community dedicated to MUD and online game development, spanning from 1996 through 2006. Developers and designers of text-based and early online games exchanged technical and design ideas here, making this archive a rich historical record of MUD development discourse.
https://carrionfields.net/
Carrion Fields is a long-running, free-to-play text-based MUD (Multi-User Dungeon) with over 25 years of active development, offering a richly roleplaying-focused fantasy world with a complex system of races, classes, cabals, and specializations. Built on a heavily modified ROM base and maintained by volunteer staff, it emphasizes player-driven storytelling, real risk mechanics, and an aging system that makes every character's life feel meaningful.
https://tecfa.unige.ch/guides/tie/html/moo-tech/moo-tech.html
A technical introduction to MOOs (Multi-user Object-Oriented environments) written in French by Daniel K. Schneider at TECFA, University of Geneva, covering the history of MUDs, MUSEs, MUSHes, and MOOs alongside basic connection commands and navigation. Part of a broader "Technologies Internet et Education" guide series, this document serves as a structured learning module for understanding text-based virtual worlds.
http://mud.prophecy.lu/
Prophecy MUD is a long-running text-based Multi-User Dungeon set in the richly detailed world of David Eddings's Belgariad and Malloreon fantasy series, active since 1995. Players can choose from 91 mortal levels, join PK clans like the Guardians of the West or the Army of Angaraks, and explore custom areas built to faithfully recreate the Eddings universe.
https://people.well.com/user/vision/muse.html
Created by Isaac and Jeffrey on The WELL, this early 1990s page serves as a guide to the world of MUSEs, covering how to connect to virtual worlds like OceanaMUSE, BridgeMUSE, and MariMUSE via the MUSENET gateway. It includes links to server code, a quickstart guide, MUD lists, and technical and academic reports on MU* environments.
http://mud2.com/CMS/index.php
The official home of MUD2, the direct descendant of the original Multi-User Dungeon designed by Richard Bartle in the late 1970s, widely considered the grandfather of all MMORPGs. Maintained by Viktor T. Toth, the site offers access to the live text-based game, help resources, and community features for players who still love classic text adventures.